![]() ![]() And at last, but not least, this new version of GZDoom has new builtin grenade and ice shard sprites. ![]() ![]() This new version of GZDoom also has new timer code, which makes the game smoother. We all know the benefits and power of this graphical API compared to OpenGL, a project that we have thanks to AMD, since it is based on the Mantle code. I looked it up and that font is in gzdoom.pk3 which is in the config file, the Global.Autoload part, along with the other wads and pk3s. Since GZDoom didn't have OpenGL profile selection code for Linux, players using the Mesa drivers were left in the dark (quite literally in the case of Operation: Paris from WolfenDoom: Blade of Agony), and unfortunately as an NVidia user, I didn't notice these issues and report them until I saw Samsai playing WolfenDoom on the Saturday livestreams ( Twitch channel). However, It returns this fatal error: newconsolefont.hex not found. The necessary functions are now dynamically loaded directly. I cheated and bypassed opengl32.lib entirely. 2.1.6.1 GZDoom 2.1.6.2 Skulltag and Zandronum 2.1.6.3 ZDaemon. The reason the graphics broke on Mesa drivers in the first place is because players were experiencing a myriad of issues with the new graphical features in GZDoom, so the minimum OpenGL version required to use the new render path was increased to 3.3. at 21:18 Add a comment 1 Answer Sorted by: 0 I managed to fix this. After some time of having dual 1.9.x and 2.1.x releases, support for OpenGL 2.0 was reinstated with GZDoom 2.2.0 in 2016, but with fewer features than before in that legacy mode. Newer builds of GZDoom require OpenGL 2, and some features require OpenGL 3. Upon release of 2.0 on August 2, 2014, OpenGL 2.x support was dropped, as the renderer was rewritten to use OpenGL 3.x and OpenGL 4.4, albeit in compatibility mode. Running that creates a file, glewinfo.txt, which lists all the things your OpenGL driver supports. This means that people with AMD or Intel graphics cards should no longer have to use a Mesa OpenGL version workaround in order to avoid severe graphical glitches or take advantage of the newfangled graphics features in GZDoom. You can try downloading GLEW, unzip it somewhere and find the bin\Release\'32 or 64-bit depending on your OS'\glewinfo.exe program. 'ROPENGL: OpenGL driver not accelerated': First, you'll need to download one of these GZDoom builds here: After that, extract it to a folder and place any doom wad/wads you wish in the same folder. GZDoom, the open source id Tech 1 engine that powers mods such as Project Brutality and standalone TCs like WolfenDoom: Blade of Agony or Castlevania: Simon's Destiny, has a new version out with improved support for Mesa drivers on Linux. It's basically a message you get when trying to open GZDoom. ![]()
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